﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ObjectLibrary;
namespace AIProcessor
{
    public class Word
    {
        Map _gameMap;

        public Map GameMap
        {
            get { return _gameMap; }
            set { _gameMap = value; }
        }
        List<List<Fighter>> _listPlayers;

        public List<List<Fighter>> ListPlayers
        {
            get { return _listPlayers; }
            set { _listPlayers = value; }
        }
        public Word(Map map,int maxTeam)
        {
            _gameMap = map;
            _listPlayers = new List<List<Fighter>>();
            for (int i = 0; i < maxTeam; i++)
            {
                _listPlayers.Add(new List<Fighter>());
            }
        }
    }
}
